> Forest of True Sight > Questions & Answers Reload this Page WTF is the point of a fire mod?
Reply
Old Jul 21, 2006, 07:40 PM // 19:40   #1
Banned
 
Join Date: Jul 2006
Advertisement

Disable Ads
Default WTF is the point of a fire mod?

I'm a little angry right now. I just bought a clean axe and bought a fire mod and another mod for it. I wanted this so I can clear out the lifepods easier when I'm totem farming, and also I know the extra damage can come in handy in certain spots.

However, I have seen absolutely NO effect whatsover from the fire mod... I don't deal any more damage at all. In fact I hit better with my victos than with the crappy fire mod...

I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems.

No effect whatsoever.

Don't ask stupid questions like "IS THE AXE MAX DAMAGE???" I meet the req for the axe, and the only difference in damage between it and my victos should be the fire mod, yet this mod is doing absolutely nothing at all for me... I've seen what holy damage does against the undead, and I've seen what fire magic does the Ice golems and other allignments weak to fire... why does the fire damage mod do nothing?
Hand of Ruin is offline   Reply With Quote
Old Jul 21, 2006, 08:04 PM // 20:04   #2
Forge Runner
 
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
Default

I'll ask the other stupid question then:
Are you sure that fire does extra damage to jungle creatures???

Have you tried your fire axe on, say, ice creatures?
Cherno is offline   Reply With Quote
Old Jul 21, 2006, 08:14 PM // 20:14   #3
Krytan Explorer
 
OMFGimCUTE's Avatar
 
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
Default

use fire mods on ice creatures and deal more dmg like ice golems
OMFGimCUTE is offline   Reply With Quote
Old Jul 21, 2006, 08:15 PM // 20:15   #4
Banned
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Cherno
I'll ask the other stupid question then:
Are you sure that fire does extra damage to jungle creatures???

Have you tried your fire axe on, say, ice creatures?
"I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems."

Hooked on fonics make u reed gud.
Hand of Ruin is offline   Reply With Quote
Old Jul 21, 2006, 08:22 PM // 20:22   #5
Furnace Stoker
 
EternalTempest's Avatar
 
Join Date: Jun 2005
Location: United States
Guild: Dark Side Ofthe Moon [DSM]
Profession: E/
Default

If this is true then I would send a support ticket to anet and let them know in case this is a bug that didn't get caught.
EternalTempest is offline   Reply With Quote
Old Jul 21, 2006, 08:27 PM // 20:27   #6
Wilds Pathfinder
 
Beat_Go_Stick's Avatar
 
Join Date: Feb 2006
Default

I don't know what to tell you. I've used fire mods on Ice Golems and Ettins with great results.

It works for me.....and being a jackass to people who are trying to help, regardless of whether or not they saw that part of what you wrote (I honestly don't know how they missed it but *shrug*), makes me not really care if it works for you or not

Good luck
Beat_Go_Stick is offline   Reply With Quote
Old Jul 21, 2006, 08:28 PM // 20:28   #7
Ascalonian Squire
 
Join Date: Nov 2005
Guild: ETGD
Profession: N/Mo
Default

Axes (and swords) I've had definitely do more damage with a fiery mod... same with bows.
I'm not sure why you're not getting more damage... it's pretty noticeable.
Plants (like lifepods and their cousins) and ice golems (siege ice golems) take more damage from fire damage... at least for me.
Maybe you lowered your level of axe mastery from let's say 12 to 9 and aren't getting crits, but that's about the only things I can think of (if same dmg, customized (or uncustomized) meet req, same skills, enough hits to take out randomness, etc).
linkid is offline   Reply With Quote
Old Jul 21, 2006, 08:31 PM // 20:31   #8
Frost Gate Guardian
 
Join Date: Jul 2005
Location: Pulaski, Wisconsin
Guild: (Leader of)The Blue Sentinels [TBS]
Profession: W/Mo
Default

Don't mean to be rude, but then can you explain to me why yesterday, while defogging The Frost Gate, I was doing 115 damage to the Ice Golems (with normal attacks, no skills added) When I was using my Fiery Dragon Sword (req 10 15^50 +30) and my Longsword was doing 85 damage (req 10 15^50, double adrenaline +30)

The mod works and has been proven as well, Fiery mod works well on other things such as Stone Summit, Ice Golems, and possibly a few others that I do not remember).

Also, here is another "dumb" question: Are both weapons customized, or is one and the other not?
November Raine is offline   Reply With Quote
Old Jul 21, 2006, 08:42 PM // 20:42   #9
Forge Runner
 
Join Date: Jan 2006
Guild: Stars of Destiny
Profession: E/
Default

Quote:
Originally Posted by Hand of Ruin
"I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems."

Hooked on fonics make u reed gud.
I did skim over the part where you said you tried it on ice golems. So that was wrong, but you also grouped them into other creatures where to me it wouldn't be inherently obvious that they would take more damage from fire (they may, I just am not sure and not in a place where I can look up jungle creatures' particular weaknesses).

There shouldn't be any difference between victo's and your axe apart from the fire mod? And the fire mod replacing 20% armor penetration. If you really want to take out the pods easier, put a pruning mod on it then you can be fiery and pruning and be uber1337

You will get hostile responses when you come on in anger and insult the people that you are asking for help. You tell us the list of all the questions that you consider to be stupid and not so we can be sure to ask the right ones. Don't want to waste your ranting time.

There are many factors to consider, which you didn't provide the answer for, so we may have to go into the "stupid question" realm.
What level were the enemies?
Was one item customized and the other not?
Did you have any debuffs or did they have any buffs?
Cherno is offline   Reply With Quote
Old Jul 21, 2006, 08:43 PM // 20:43   #10
Wilds Pathfinder
 
floppinghog's Avatar
 
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
Default

Quote:
Originally Posted by Hand of Ruin
"I tested this not only on life pods, but also various other jungle creatures, and also Ice Golems."

Hooked on fonics make u reed gud.
yeah i dont understand why people can't read everything, then, think....either..
floppinghog is offline   Reply With Quote
Old Jul 21, 2006, 08:49 PM // 20:49   #11
Academy Page
 
Join Date: May 2006
Location: CA, USA
Guild: Gamers Pride
Default

No one mentioned armor differences. Most Warrior type monsters have extra armor against Physical attacks (just like warrior armor 80 + 20 vs physical) so an energy weapon does more to them. A firey axe might do MORE damage than Victos to a Fire based warrior creature. Elementalists and Rangers have MORE armor against elements (for rangers its ALOT more) so the physical axe could do more than a firey axe to a ranger type ice monster.

It is sometimes not apparent what kind of element a creature is more susceptible to. The trolls in the ice caves seem to take the same amount of damage from both my firey and icy axes.

Also Victos has and extra 15% over 50% health and 20/20 sundering; A "clean" axe wont have that. Damage 15% and sundering is a big deal for damage and may overcome any benefit from fire.


Side Note: whenever a question is started with "WTF..." you should not expect any kind of gracious or polite response from the poster. I would have skipped this answer and left him to stew in his frustrated ignorance, but I wouldnt want others reading the thread to be confused and think he actually had any sort of valid point.

Last edited by dndhatcher; Jul 21, 2006 at 09:08 PM // 21:08..
dndhatcher is offline   Reply With Quote
Old Jul 21, 2006, 08:52 PM // 20:52   #12
Lion's Arch Merchant
 
Burakus Lightwing's Avatar
 
Join Date: Oct 2005
Profession: W/
Default

What level did you put into your Axe mastery attribute for both?
Were they at the same level?
Damage is based on your attribute points (in this case axe mastery) not on whether or not you meet the requirement of the weapon.
Burakus Lightwing is offline   Reply With Quote
Old Jul 21, 2006, 10:04 PM // 22:04   #13
EiS
Lion's Arch Merchant
 
Join Date: Jan 2006
Guild: Save The Dragons
Profession: R/Mo
Default

I don't think you are noticeing the fact that your victos has the DMG 15% while health is above 50% and your other axe dosen't have that mod cuz you said it was clean and you added mods to it so with your victos your getting an extra 15% dmg and also the victos has the armor penatration and your other axe dosen't so theres extra DMG to and when your asking for help or answers don't be so rude
EiS is offline   Reply With Quote
Old Jul 21, 2006, 10:22 PM // 22:22   #14
Wilds Pathfinder
 
Join Date: Mar 2006
Profession: W/Mo
Default

Quote:
Originally Posted by Burakus Lightwing
What level did you put into your Axe mastery attribute for both?
Were they at the same level?
Damage is based on your attribute points (in this case axe mastery) not on whether or not you meet the requirement of the weapon.
It matters quite a bit whether or not you meet the requirement of the weapon.
Swinging Fists is offline   Reply With Quote
Old Jul 21, 2006, 10:47 PM // 22:47   #15
Banned
 
Join Date: Jul 2006
Default

Ok, when I say stupid questions I mean questions like this:

If I say my computer isn't working, someone who asks stupid questions may respond "WELL IS IT PLUGGED IN?"

Don't treat me like and idiot and I won't treat you as such in return.

Now, I just experimented on mountain trolls.

I had 13 axe mastery with 3 strength.

My Victos has a 20/20 sundering mod

My Firey axe has an axe mastery +1 mod

Both give the same +15 damage

NOW THEN THAT ANY DUMMY VARIABLES ARE ACCOUNTED FOR

I recorded every hit with each axe on a mountain troll for 40 hits. I came up with these two averages after crunching the numbers:

Over the course of 40 rounds of combat my victo's average hit against mountain trolls (no skills used) was 11.1

Over the course of 40 rounds of combat my firey axe's average hit against mountain trolls (no skills used) was 12.6

Almost no difference at all. I'm convinced that firey mod is completely useless.
Hand of Ruin is offline   Reply With Quote
Old Jul 21, 2006, 10:56 PM // 22:56   #16
Ascalonian Squire
 
Join Date: Jun 2005
Guild: [cape]
Profession: Me/
Default

Quote:
Originally Posted by Hand of Ruin
completely useless.

11.1

12.6
NOT QUITE
thrashbasket is offline   Reply With Quote
Old Jul 21, 2006, 11:00 PM // 23:00   #17
Banned
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by thrashbasket
NOT QUITE
Yea 1.5 difference in damage that can simply be attributed to the randomness of the damage generator... MY SUCH A SIGNIFICANT INCREASE.
Hand of Ruin is offline   Reply With Quote
Old Jul 21, 2006, 11:01 PM // 23:01   #18
La-Li-Lu-Le-Lo
 
Faer's Avatar
 
Join Date: Feb 2006
Default

Quote:
Originally Posted by Thread Title
WTF is the point of a fire mod?
To bypass the damage absorption properties of armor, shields, and runes in PvP.

As to your Damage vs. Foes problem... You're using a Sundering mod and a Fiery mod. One axe has an Axe Mastery bonus mod on it, the other does not. Of course you're going to have issues determining the difference. Use a weapon without that bit of extra damage ability for comparison and then record and report your results. If your weapons are so different on stats, then you can not possibly hope to get comparable test results. You are crunching numbers for no purpose.
Faer is offline   Reply With Quote
Old Jul 21, 2006, 11:07 PM // 23:07   #19
mmmmmmmm pie.
 
Tsunami Rain's Avatar
 
Join Date: Aug 2005
Location: Honolulu, Hawaii
Guild: Favorable Winds [Gust]
Profession: Mo/
Default

flames stop now or this post will be closed.
Tsunami Rain is offline   Reply With Quote
Old Jul 21, 2006, 11:07 PM // 23:07   #20
Banned
 
Join Date: Jul 2006
Default

Quote:
Originally Posted by Avaith Faer
To bypass the damage absorption properties of armor, shields, and runes in PvP.

As to your Damage vs. Foes problem... You're using a Sundering mod and a Fiery mod. One axe has an Axe Mastery bonus mod on it, the other does not. Of course you're going to have issues determining the difference. Use a weapon without that bit of extra damage ability for comparison and then record and report your results. If your weapons are so different on stats, then you can not possibly hope to get comparable test results. You are crunching numbers for no purpose.
For an upgrade taking an entire mod slot, the difference should be noticable rather quickly. 40 rounds and 1.5 damage difference? Don't tell me the other mods are throwing off my results. Either fire damage isn't effective against almost anything, or it simply is no better than physical damage in PvE.
Hand of Ruin is offline   Reply With Quote
Reply


Share This Forum!  
 
Thread Tools
Display Modes

Similar Threads
Thread Thread Starter Forum Replies Last Post
Point, meet Counter-Point. Panacea The Riverside Inn 0 May 01, 2006 01:03 AM // 01:03
extra bacon Price Check 22 Mar 11, 2006 09:59 AM // 09:59
whats the point of rain of fire Ork Pride Questions & Answers 0 Dec 22, 2005 01:20 AM // 01:20
what is point of this? Shift Bunit Questions & Answers 1 Aug 12, 2005 03:52 AM // 03:52
Oni of Chaos Questions & Answers 1 May 21, 2005 03:20 AM // 03:20


All times are GMT. The time now is 07:37 PM // 19:37.